Looking back at 2014, it’s clear that iOS 8 is changing how I use my iPad and rely on third-party apps for MacStories, Virtual, and Connected. New technologies in iOS 8 have allowed developers to come up with fresh ideas that have revitalized the iOS platform, and this impacted my iPad usage in unexpected ways. May 06, 2015 Hi there: Does the new version of Outlook for Mac (late 2014 release) support third party apps? Rest of my team on Windows has access to a plug in available through the Microsoft App Store that I badly need on my Mac (CRM app Insightly which integrates with Outlook). Apple on Monday sent out emails to developers who participated in this year's WWDC 2014 ticket lottery, notifying those accepted that tickets will be saved until Apr.
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Developer Tools 56:33 Ingredients of Great Games
Kick off the game development sessions of WWDC 2014 by gaining insight into the key ingredients needed to create a great game for iOS. Understand the importance of harnessing the full capabilities of the platform to create a richer gameplay experience. Get practical guidance about game production...
Frameworks 51:55 Introducing HealthKit
HealthKit is a brand new framework that centralizes the data storage of personal health information. Learn from the framework authors how to save, query, and interpret health data to make your apps more engaging and personal for your users.
Graphics and Games 51:38 Best Practices for Building SpriteKit Games
Gain a deeper understanding of the best practices to follow when building a SpriteKit based game. Get tips about game construction and see how to map the logical elements of your game into SpriteKit. Learn how data driven techniques can speed your development cycle, and discover how to achieve...
43:26 Building a Game with SceneKit
Dive into the practical workflow of developing a 3D side-scrolling game using SceneKit. See how to get started, and learn about tools for managing game assets, creating particle systems, and editing nodes. Understand how SceneKit integrates with your art pipeline and learn how to implement...
42:04 Designing for Game Controllers
The Game Controller framework enables games to integrate with MFi game controllers and take advantage of exciting new modes of input. Check out the latest additions and get expert advice about best practices to follow when adding game controller support to your titles. Understand how to avoid...
53:33 Motion Tracking with the Core Motion Framework
Core Motion leverages the M7 motion coprocessor and other built-in sensors to provide support for step counting and motion tracking. See examples of Core Motion based apps in action. Learn how health and fitness apps use pedometer information to give users performance and workout results, and how...
44:49 What's New in SceneKit
Now available for iOS and OS X, SceneKit is an inventive high-level graphics framework enabling your apps to efficiently load, manipulate, and render 3D scenes. Get reintroduced to SceneKit and check out how your apps can take advantage of its latest capabilities. Learn about advanced...
55:27 What's New in SpriteKit
SpriteKit provides everything you need for high-performance 2D games to animate sprites, simulate physics, and create stunning graphics effects. Check out new APIs for enhanced shading and lighting, advances in physics and collisions, constraints and inverse kinematics, integration with SceneKit,...
53:18 Working with Metal: Advanced
Building on the fundamentals, learn how to create advanced games and graphics applications with Metal. See how to construct your rendering pipeline, understand how to use compute and graphics together, and discover how to optimize your Metal-based app.
53:43 Working with Metal: Fundamentals
Start learning how to code with Metal in this step-by-step walkthrough of basic scene rendering. See the code you need to get your first Metal-based application up and running. Explore how to create graphics and compute shaders and efficiently animate scenes.
46:23 Working with Metal: Overview
Metal provides extremely efficient access to the graphics and compute power of the A7 chip. Get introduced to the essential concepts behind Metal, its low-overhead architecture, streamlined API, and unified shading language. See how Metal lets you take your iOS game or app to the next level of...
Media 52:43 Direct Access to Video Encoding and Decoding
Discover how to use AV Foundation and Video Toolbox to access hardware accelerated encoding and decoding services. Gain best practices for when it is appropriate to use a high-level or low-level API for encoding or decoding. Learn about multi-pass export for improved H.264 encoding and see how...
Developers Can Apply for WWDC Tickets Starting Today
Mac Developer Account
Mac Apps For Developers 2014 Download
Apple App Developer Kit
- More than 100 technical sessions presented by Apple engineers on a wide range of topics for developing, deploying and integrating the latest iOS and OS X technologies;
- more than 1,000 Apple engineers supporting over 100 hands-on labs and events to provide developers with code-level assistance, insight into optimal development techniques and guidance on how they can make the most of iOS and OS X technologies in their apps;
- the latest innovations, features and capabilities of iOS and OS X, and how to enhance an app’s functionality, performance, quality and design;
- the opportunity to connect with thousands of fellow iOS and OS X developers from around the world—last year more than 60 countries were represented;
- a new series of get togethers for attendees focused on particular topics with special guest speakers and activities;
- engaging and inspirational lunchtime sessions with leading minds and influencers from the worlds of technology, science and entertainment; and
- Apple Design Awards which recognize iPhone®, iPad® and Mac apps that demonstrate technical excellence, innovation and outstanding design.
Monday’s State of the Union session and the Apple Design Awards will be live streamed via the WWDC website giving more developers around the world access to the latest information in real time. Videos from all technical sessions will be posted throughout the week on the Apple Developer website (developer.apple.com/wwdc/videos) and will be available to all registered developers.
Jennifer Ramsay
Apple
ramsay@apple.com
(408) 862-2239
Mac Apps For Developers 2014 Pc
Apple, the Apple logo, Mac, Mac OS, Macintosh, OS X, iPhone and iPad are trademarks of Apple. Other company and product names may be trademarks of their respective owners.
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